Revised 4/2020
ITP 165 - Gaming and Simulation (4 CR.)
Course Description
Introduces students to the concepts and applications of gaming and simulation through the use of gaming and simulation tools, as well as through basic programming skills.
General Course Purpose
This is a major course in the A.A.S. in Technical Studies: Modeling and Simulation.
Course Prerequisites/Corequisites
Prerequisite: MTH 154.
Course Objectives
Upon completion of the course, the student will be able to:
- Describe basic gaming and simulation terminology
- Analyze a given simulation problem and communicate its solution
- Examine uncertainty in gaming and simulation
- Model physical models to real world specifications
- Use discrete event simulation
- Implement basic simulations and games using a variety of software tools and programming skills.
- Explain object-oriented design
Major Topics to Be Included
- Gaming Concepts and Terminology
- Problem Solving Logic using M&S
- Object Oriented Design
- Uncertainty in Simulation
- Monte Carlo Simulation
- Discrete Event Simulation
- Gaming and Simulation Tools
- Physical Modeling
- Behavioral Modeling
- Distributed Simulation Exploration
- Exploration of Career Opportunities and Skills Sets