Revised 01/2012
ART 207 - 3d Model Rendering (3 CR.)
Course Description
Provides the student with an advanced understanding of the principles of building three-dimensional objects, characters, and interior and exterior environments with current industry software. Lecture 2 hours. Studio instruction 2 hours. Total hours per week.
General Course Purpose
Develop technical skills for the construction of three-dimensional models and their application with other modules such as animation in current industry 3D software programs.
Course Prerequisites/Corequisites
Prerequisites: ART 130 and ART 131.
Course Objectives
Upon successful completion of this course, students will be able to:
- Build three-dimensional objects and environments
- Explore the relationship between an object and its environment
- Understand three-dimensional models and their use in multimedia design and animation
- Apply forward and inverse kinematics
- Work with particles and dynamics
- Set keyframes and motion paths
- Understand and the vocabulary associated with three-dimensional modeling, animation and rendering
Major Topics to Be Included
- Strategies for building and modeling three-dimensional forms
- 3D modeling tools
- Lighting techniques and mapping
- Texture and color mapping
- Rendering techniques
- Model with polygons
- Familiarity with current software, hardware and operating systems