Dr. Chris Dede-Virtual Interactions
"HOW VIRTUAL INTERACTIONS DEEPEN LEARNING FOR REAL STUDENTS"
FEATURING
Dr. Christopher Dede
Timothy W. Wirth Professor in Learning Technologies & Chair, Learning and Teaching
Harvard University, Graduate School of Education
Seminar was held on:
FRIDAY, NOVEMBER 22, 2002
1:00PM - 4:00PM
Waddell Theater
NVCC-Loudoun Campus
This seminar focused on emerging technologies for learning and instruction. Dr. Dede's description of this seminar stated that "both classroom and distance education faculty can benefit by using interactive media in instruction. Pedagogy in virtual learning settings has expanded beyond "talking heads" and downloaded readings to include telementoring, shared virtual environments, collaborative learning, and small-group inquiry. This seminar will describe key instructional design issues when faculty use new media that break the "tyranny of time" in face-to-face interaction and help passive students in classroom settings to "find their voices."
Chris Dede's fundamental interest is the expanded human capabilities for knowledge creation, and the sharing and mastery that emerging technologies enable. His teaching models the use of information technology to distribute and orchestrate learning across space, time, and multiple interactive media.
His research spans technology forecasting and assessment, emerging technologies for learning, and leadership in educational innovation. He is considered one of the leading authorities on instructional technology. Dede has appeared before the U.S. Congress to provide testimony on the effective use of learning technologies, the importance in preparing students for the 21st century knowledge based economy, the rapid evolution of these devices, tools and media, and the issues in evaluating the effectiveness of learning technologies.
Dr. Dede is currently conducting funded studies to develop and assess learning environments based on modeling and visualization, virtual communities-of-practice, high-bandwidth telemonitoring, and multi-user virtual environments.