The outcome.

 Important information and guidelines concerning the presentation of your work.

All the art courses I teach have one thing in common: the creation of a portfolio. This portfolio (your portfolio) should contain all the work that you have done during a given semester.

This body of work must be presented to me formally at least twice per semester, at midterm and at the end of the semester, a.k.s "the final". There will be  a grade attached to your portfolio, you must email me and ask me what that grade is. If you want to improve your presentations skills, you could do so by redoing your presentation several times during a semester, and narrow it down to a time frame of 5 minutes or less.

For courses like Art 121, 122 and 283 please refer to their syllabus for specifics concerning the presentation of you portfolio. But, what I suggest you could say is something along these lines:

"My portfolio includes drawings and illustrations that don't just attempt to be works of art  but also possess a didactical content. The drawings in this portfolio also represents ideas, techniques, and theoretical drawing methods that artist have used through the history of drawing". For a CG portfolio you could say something similar to that.

If you are taking the web version of any of my courses, aside from mailing your work to me on a regular basis, you will need to write a very brief outline of the most salient aspects of your production, and email it to me as well by mid term.

For CG courses, your portfolio should consist of a series of images saved in a particular size and format conducive to the understanding of what that image will be used for, such as: banners for web pages, or a book cover design, for example. Please take a closer look at work done by others, and study it, don't work on assumptions. Save a history of your production, that will ad credibility to your work, as well as giving me the feeling that you understand the potential CG has. Don't invest everything into a single solution.

For 3D design courses, such as Art 278, 279 and 284 there are no specific guidelines concerning the presentation of your work, that is because I am assuming that you already know the basics concerning how to present your work. Unfortunately if that may not be the case, let me tell you what I am looking for:

1) your portfolio should contain several screen captions or renditions of the 3D models you have constructed. These images should illustrate the wire frame construction of your model viewed from different angles. These images should be presented first as they are the starting point of your model's creation.

2) your portfolio should also include all the texture, bitmaps, in other words all the 2D images you have created specifically to be applied to your model.

 

3) finally your portfolio should include the final renditions, still images and/or animation you have created for a given project or "scene". In some cases it is important to save a series of images showing the development or history of the final product, regardless what the final product maybe. A history of your production will give your work more credibility.

Don't assume that your audience will be always in tune with what you have done, therefore you must be always ready to describe in your own words the nature of your work.

During your presentation, regardless if written or verbal, always emphasize concepts, ideas and motivations, never talk about the tools that you have used. Unless you are presenting a "how to" plan of action, in a training session, but this is not our case.

    

For example Art 279 and Art 122 are related to each other in the sense that both courses deal with the portrayal of the human figure, but employing very different media. What is relevant here the fact that both course deal with the same subject matter, a subject matter that epidermises complexity of expression, form and movements, gestures and emotions, those concept transcend everything else. The software title you might have used cannot be credited as the only key to success. In the case of character modeling and animation students that believe technology-focused solutions can substitute the study and knowledge of human anatomy, will inevitably find themselves performing not as well as students that do.

Tools for the presentation of your work for classroom CG courses:

  • XP image viewer.
  • Power Point.
  • Hyperlinked html pages: this is the best way of presenting your work, and the one I support and prefer.