COURSE DESCRIPTION
Introduces students to advanced concepts in 3 D virtual visualizations, such as physical simulations, inverse kinematics, and rotoscoping. Lecture 2 hours per week. Laboratory 4 hours per week. Total 6 hours per week.
GENERAL COURSE PURPOSE
To allow the student to work with more advanced and sophisticated computer technologies intended for character creation. Organic metaballs and metaforms and inverse kinematics for smooth life-like articulated motion (not to be confused with forward kinematics) will be used extensively. Physical simulations will allow the student to apply gravity, centrifugal force, collision detection, wind, acceleration, as well as controllable mass densities such as that of paper, rubber, steel, and foam to any given object. Rotoscoping will allow the student to create animated backgrounds or to simulate moving images on a given surface such as those visible on a television or movie screen.
ENTRY-LEVEL COMPETENCIES
The prerequisite for this course is ART 278 - "3D Computer Design I".
COURSE OBJECTIVES
Upon completion of this course, the student should: