COURSE DESCRIPTION
Introduces microcomputers and software used to produce computer graphics. Employs techniques learned to solve studio projects that reinforce instruction and are appropriate for portfolio use. Lecture 2 hours. Studio instruction 4 hours. Total 6 hours per week.
GENERAL COURSE PURPOSE
Computer Graphics I and II provides the student with an applied understanding of computer hardware and software used in the disciplines of graphic design. The student employs techniques learned, to solve studio projects with reinforces instruction, and are appropriate for portfolio use.
ENTRY-LEVEL COMPETENCIES
The prerequisites for these courses are ART 131 - "Fundamentals of Design I", ART 140 - "Introduction to Graphic Skills", and ART 141 - "Typography I".
COURSE OBJECTIVES
The student will learn initial techniques of disk and file management, mouse techniques, and keyboard orientation. The course will include an overview of computers including basic hardware vs. software capabilities (depending on available equipment). Printers, scanners, and other peripherals will be discussed. Projects will focus on basic techniques of layout, design, and production in preparation for Computer Graphics II.
ART 284 - COMPUTER GRAPHICS II
The student will continue to become conversant with applications of hardware and software to graphic design and production. Page layout, document production, integration of images and text, and illustration software applications will be extensively discussed. A lecture survey of current technologies will familiarize the student with major systems used for design and production. Discussion will include such topics as networking, image alteration and alternative systems of printing. Emphasis will be on the practical applications of computer technology to the design studio. When feasible, a field trip to a studio using computers for design and production will be scheduled. Upon completion, the student will have a necessary understanding of current computer systems to complete at any entry level in the design workplace and will have several examples of computer applications in his/her portfolios.
MAJOR TOPICS TO BE INCLUDED